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❧ тнε sεмαρнσяε мεssαgε ση үσυя ℓιρs ([personal profile] utenacar) wrote in [community profile] denton2020-02-23 04:11 pm

( 2 ) I will be all the good in the world.



The HOLY GRAIL WAR Meme

 

Seven Masters, magi of the present day. Seven Servants, heroes of days past.
One Holy Grail, granting whomever claims it a wish. Only one team of Master and Servant may claim it.
Who will it be?
For those unfamiliar with Fate/Stay Night or Fate/Zero, you can find a better explanation of the Holy Grail War here. (Note: The Holy Grail War in Fate/EXTRA functions in a dramatically different way, and one not followed for purposes of this meme.)


Instructions
1. Comment with your character. In the subject line, put that character's name, canon, and which role (Master, Servant, or either) you would like them to fulfill. Though not mandatory, it would be preferred that you give a brief summary of your character as they will (most likely) be AU'd into the setting. (NOTE: If your character can fill the role of Servant, I suggest you state which class(es) -- Saber, Lancer, Archer, Rider, Caster, Assassin, or Berserker -- they fall into.)
2. Reply to others' comments. Pick your character's role (and the other character's if they list "Either" as their preference), then use the RNG to pick a scenario that fits the two characters' roles.
3. Enjoy! Though there might be triggers, depending on how the prompts are interpreted.


TWO MASTERS


1. Battle. Who says that Servants get to have all the fun? After all, most Masters try to kill each other, too. Whatever the circumstances, the two of you are locked in a fight. Neither of you are willing to use your Command Spells just yet, so no Servants here. Just two magi duking it out.

2. Alliance. There's a bigger threat out there. Either one Servant is exceptionally powerful, or the situation has changed and the participants need to take action aginst it. One way or another, you're teamed up with one of your rivals for the Holy Grail. How long will this last before you try to stab each other in the back? Or, will something more develop?

3. Protection. Uh-oh! One of you has lost your Servant! Unfortunately, there's no way you'd get to the church safely on your own, so the other one will help you get there! Or maybe you don't trust the priest presiding over the Holy Grail War and are giving shelter to them yourself? Given their track record, no one would blame you.

4. Death. One or both of you lay dying. It might have been by the other's hand, or by someone else's entirely. How will you spend your last moments in the presence of one of your rivals?

5. You, Too? Surprise! You may have been friends before, but you've just discovered that you're both Masters! How will you handle this revelation?

6. Wild Card. Roll again, pick one of the previous options, or make one up!


MASTER AND SERVANT


1. Are You My Master? The summoning is complete. Whether intentional or not, catalyst or not, a magus has summoned a Servant. What kind of meeting was it? Was everything totally under control, or did a hitch occur? Or maybe it happened in the middle of a life-or-death situation!

2. Identity. Either the Servant has flat out told the Master their identity, or they unleashed their Noble Phantasm. Either way, the cat is out of the bag. How will the Master react, now that they know their Servant's name and legend? Will anything change between the two?

3. Battle Aftermath. A battle has just ended. Who participated? Are either of you hurt? Did the Master have to use a Command Spell? Any number of things could have happened here.

4. Discord. Uh-oh. It looks like the Master and the Servant don't get along. Here come the arguments! Don't do something stupid, like waste a Command Spell over a triviality...

5. Love. And then, there's the opposite. Sometimes Masters and Servants fall in love with each other. How will this affect things?

6. Wild Card. Roll again, pick one of the previous options, or make one up!


TWO SERVANTS


1. Battle. This is what usually happens when two Servants meet -- they duke it out. This probably says enough as it is.

2. Alliance. There's a bigger threat out there. Either one Servant is exceptionally powerful, or the situation has changed and the participants need to take action against it. One way or another, you're teamed up with one of your rivals for the Holy Grail. How long will this last before you try to stab each other in the back? Or, will something more develop?

3. The Grail Dialogues. Maybe you're not interested in fighting just yet. Maybe you just want to sit down and talk with the other Servant. Find out what they want, what makes them tick. Get some wine while you're at it -- nothing like good wine to go with good talk!

4. Death. One or both of you lay dying...again. It might have been by the other's hand, or by someone else's entirely. How will you spend your last moments in this War in the presence of one of your rivals?

5. Identity. Congratulations, you've just learned each other's identities! Will this change the situation, or will you press onward?

6. Wild Card. Roll again, pick one of the previous options, or make one up!
flashover: (247 thinky thoughts)

[personal profile] flashover 2020-02-24 07:24 pm (UTC)(link)
... Ah. You really don't trust me that much?

[it hurts. Oh, how it hurts. But there's nothing to be done for it, is there?

In a flash of blue flames, Rin vanishes
]
reflash: (me: im fine)

[personal profile] reflash 2020-02-25 01:36 am (UTC)(link)
[He doesn't, not in a war, not where one of them will have to lose and where Yukio cannot take any chances. He waits another moment, makes sure Rin's gone, and then takes his leave.

But then, before the final battle, it's Archer versus Berserker. Caster is still out there somewhere, and Lancer too. The others are gone, Rider picked off by Archer's guns, Saber taken out by Assassin, Assassin taken out by Caster. But now, Archer's master has a plan. And the plan involves making sure Berserker and his master lose this war.

Yukio doesn't want to be here. He tried, suggested and pushed and did everything he could short of explaining to change this plan. It didn't work.

It did, however, set off Archer's already-paranoid master. The man hasn't used a command seal, not yet, but he's threatened to and that threat is enough to keep Archer in line. The Servant goes along with his master's orders, helps to set the trap, waits for Berserker to waltz right into it.

(Rin never could resist the lure of an innocent person in danger)
]
flashover: (167 peeeeeek)

[personal profile] flashover 2020-02-25 04:04 am (UTC)(link)
[Perhaps surprising for a Master who summoned Berserker, Rin's master is content to wait, to watch... and let everyone else eliminate each other. Confident in the overwhelming power of her Servant to handle anyone that would dare attack them directly. And yet, playing the hands-off coward also paints a target on your back.

Rin tries to keep the unease off his face, for his Master's sake, but it's becoming increasingly difficult. Yukio is still in play... and soon they would have to meet, one way or another.

But Archer is right about one thing -- despite his Master's protests, Rin can't resist helping someone in danger
]

Hey! Hey, are you alright? This is a dangerous place right now, you know, you should get out of here if you can!
reflash: (why are 15 year olds so angry)

[personal profile] reflash 2020-02-28 02:17 pm (UTC)(link)
[Archer's master is brutal, and this trap fits his style. A civilian girl, controlled like a puppet with magic.

She doesn't react to Beserker's shout, but Archer does. His master had been clear. No warning shots. Just take the enemy servant down.

Yukio's first shot just barely misses Rin's ear.
]